Subnautica 2 is charting a new course, steering away from its classic vehicles like the Cyclops, as Design Lead Anthony Gallegos reveals. Although details about this eagerly awaited sequel are sparse, we know it’s set on a fresh planet and offers novel mechanics to shake things up for players.
In the original Subnautica, players plunged into the ocean depths to survive using an array of technology. Vehicles like the nimble Seamoth and the sturdy Prawn Suit were crucial for exploring and surviving. The massive Cyclops sub even served as a mobile base, making deep-sea exploration possible. But, in Subnautica 2, fans shouldn’t expect these familiar vehicles to return.
What about new transportation? While the Cyclops won’t be back, Gallegos hints at the arrival of a new, substantial vehicle. Yet, specifics are scarce, and this concept might not come to life until later in development, probably not at the early access launch.
Subnautica 2 isn’t just about replacing vehicles; it’s also innovating with features like genetic modification. This mechanic allows players to tweak alien DNA, unlocking new abilities, which is a fresh twist to keep the gameplay exciting.
Fans recently got an insider look through a developer vlog showcasing fresh environments and building options. With the action moving from Planet 4564b to an entirely new world, Subnautica 2 promises a unique ecosystem filled with unexplored wonders, leaving familiar creatures behind.
Excitement is bubbling as Subnautica 2, powered by Unreal Engine 5, gears up for its 2025 early access release. It’s lining up to bring cooperative multiplayer experiences to both PC and Xbox, ensuring a whole new realm of possibilities for fans.