For those hunting for a fresh single-player Action RPG reminiscent of Elden Ring, The First Berserker: Khazan, developed by Neople, is worth considering. Before diving into the game, players should gear up for the challenges ahead and understand how its difficulty stacks up against the legendary Elden Ring.
In general, The First Berserker: Khazan, with its adaptable difficulty, can feel quite similar to the taxing nature of Elden Ring’s Shadow Of The Erdtree DLC. The game has an intricate progression system, which players can use to gradually conquer its formidable difficulty spikes.
### Comparing The First Berserker: Khazan’s Difficulty to Elden Ring’s Base Game and Shadow Of The Erdtree DLC
#### The First Berserker: Khazan’s Bosses Are as Tough as Shadow Of The Erdtree’s
Elden Ring offers players a vast array of weapons, spells, and gear to experiment with, leading to successful strategies built around specific playstyles. In contrast, The First Berserker: Khazan borrows a simpler approach with fewer weapon types. Still, players must master the game’s offensive and defensive strategies to deal with enemies boasting hefty health bars and limited windows for attack.
Unless players swiftly mix offense and defense tactics to seize opportunities for counterattacks, the main adversaries in The First Berserker: Khazan can be just as challenging as those from Elden Ring’s contentious Shadow of the Erdtree DLC. The comparison is striking, especially considering the DLC’s notorious reputation among experienced fans of the genre. Yet, The First Berserker: Khazan provides numerous ways for players to enhance their capabilities through generous progression systems.
#### The First Berserker: Khazan’s Progression Systems Are Far More Generous Than Elden Ring’s Typical Soulsborne Upgrade System
In The First Berserker: Khazan, players utilize Lacrima, akin to Elden Ring’s Runes, to boost their character’s abilities. Both games have the risky mechanic where these currencies are dropped upon death and must be retrieved to avoid permanent loss. However, The First Berserker: Khazan is relatively lenient, with Lacrima being easier to recover than Runes.
During boss battles in The First Berserker: Khazan, if players fall, their Lacrima drops outside the arena, simplifying retrieval. Extra Lacrima is also awarded based on the damage dealt to the boss, allowing players to accumulate upgrades gradually between attempts.
Beyond typical attribute upgrades found in Elden Ring and other FromSoftware games, The First Berserker: Khazan offers additional permanent progression paths. Players can enhance their weapons and armor, explore character skills, and tap into weapon skill trees.
Facing major villains and bosses in The First Berserker: Khazan can be as demanding as Elden Ring’s infamous Shadow Of The Erdtree DLC in the early stages. However, as players grow their arsenal and hone their skills through the varied progression systems available in the main and side quests, the game’s intimidating difficulty curve becomes more manageable.