The First Berserker: Khazan is making waves for Neople, drawing quite a bit of praise and showing what seems like promising sales numbers. Although exact sales figures haven’t been released yet, if you look at Steam data and its launch stats on PSN, the game is clearly making an impression. On PSN, Khazan achieved the 7th-largest launch of 2025, and with a peak of 136,000 players on Steam, accompanied by a 91% “Very Positive” review score, it’s evident the game is hitting the mark with PC gamers. Naturally, this leads many to wonder if a sequel could be on the horizon.
Set in the Dungeon & Fighter universe, the game’s world brims with potential for future projects. Neople’s already busy working on their next title, and the varied endings of The First Berserker: Khazan leave the door wide open for further adventures of the general. Given the game’s success, it’s quite plausible that we’ll see Neople revisiting this realm with another Soulslike experience. If and when that happens, there are several enhancements and new additions to consider for a sequel.
The First Berserker: Khazan took a focused approach to weaponry with a limited variety, which worked well but also left room for expansion. A sequel could broaden the arsenal without going as expansive as Elden Ring. Adding standard weapons like curved swords, katanas, or even a bo staff or magic options could enhance the existing build diversity. This way, the sequel could maintain the original game’s strategic depth while introducing fresh armor sets that take center stage.
One noticeable absence in Khazan was multiplayer—an aspect deeply ingrained in FromSoftware’s Soulsborne games and their imitators. A sequel could significantly benefit from introducing a revamped summon system for co-op PvE, alongside an optional competitive PvP mode where players can invade each other’s games during online play, adding an extra layer of depth and replayability.
Another key evolution for a Khazan sequel could be shifting from separate levels to an interconnected world. While the level-based design of The First Berserker: Khazan isn’t uncommon among games like Team Ninja’s Nioh or Wo Long, transitioning to a semi-open, interconnected environment would represent a substantial leap forward. With Neople already showcasing their talent for level design, an expansive world that interlinks in captivating ways would be an exciting development.
Lastly, the boss battles in The First Berserker: Khazan are some of the best within its genre, yet the optional bosses could use a bit more flair. Many of these encounters are essentially familiar foes with minor tweaks. A sequel should aim to offer unique, secret bosses that not only push players to their limits but also deliver some of the most memorable and visually impressive duels in the game.