As the launch date for Monster Hunter Wilds approaches on February 28, Capcom has revealed that they are considering lowering the game’s recommended GPU requirements to make it more accessible for players.
This news was shared via the German Monster Hunter Twitter account, which also mentioned that Capcom is looking into the possibility of developing a standalone PC benchmarking tool. Such a tool would allow players to assess their computer’s capability in handling the game.
Currently, Capcom suggests using Nvidia’s GTX 1660 Super or AMD’s Radeon RX 5600 XT to achieve 30 FPS at 1080p. Interestingly, this baseline configuration requires setting the internal resolution to 720p and then using DLSS or FSR for upscaling while keeping the graphics on the “lowest” settings.
For those aiming for a smoother experience, the recommended setup targets 1080p at 60 FPS with upscaling and Frame Generation technologies activated. Capcom suggests using graphics cards like the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. It’s important to note, though, that only the RTX 4060 is compatible with Nvidia’s Frame Generation, with the other two cards needing to fall back on FSR 3, which, during previous beta testing, was noted to produce ghosting artifacts.
The 60 FPS target with Frame Generation isn’t seen as the best use of this tech, according to Digital Foundry. They recommend a minimum of 40 FPS for games played from a third-person perspective to avoid issues with responsiveness and latency that can occur when upscaling technology pushes a game to run below 60 FPS.
During the open beta, players with lower-end PCs and even some with mid-range GPUs like the RTX 3060 encountered problems. One of these was a low-LOD bug, which meant that textures for characters and monsters weren’t fully loading, leading to a less-than-ideal visual experience.
Monster Hunter Wilds is powered by the RE Engine, which made its debut with Resident Evil 7 back in 2017. Capcom has used this engine to produce smooth gaming experiences across platforms with titles like Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6.
Yet, the RE Engine isn’t without its issues, particularly in more expansive open-world games with numerous NPCs and enemies, such as Dragon’s Dogma 2. These problems have raised concerns about how well Monster Hunter Wilds will perform, both on consoles and PCs. With Capcom working against the clock to address GPU requirements, this move could play a crucial role in the game’s success post-launch.
On a personal note, I’m Sayem, a freelance writer from the UK who loves diving into tech and hardware topics. Feel free to connect with me over at @sayem.zone on Bluesky if you want to chat more about this or any other tech-related topics!